How to play

Ask. Answer. Win the card.

Quartography is a quartet card game where every card has to be earned. Ask another player for a country, answer a question about it in 25 seconds, and it’s yours. Here’s everything you need for your first game.

One real turn, 17 seconds

The aim

Collect quartets: four cards that belong together

Every card is a country. There are two kinds of quartet.

Family quartet

All four countries of one family, such as Brazil, Argentina, Peru and Chile in South America.

Attribute quartet

Any four countries that share one currency, one language or one faith, such as four countries that speak Spanish.

How you win

Classic: be first to lay down one family quartet and one attribute quartet. 15-minute race: hold the most cards when time runs out.

Step by step

Your first game

  1. Set up the table

    Tap Play and choose:

    • Classic or the 15-minute race
    • Just me against three computer players, or Family for 2–6 people on one phone (with a family set up, tap who’s playing)
    • Your level, from 1 (Explorer) to 5 (Atlas master)
    • Which countries and which kind of questions

    Everyone is dealt six cards. The rest is the draw pile.

    New game screen: Classic or 15-minute race, Just me or Family, level 1 to 5, countries and question types.
  2. Pick who to ask

    On your turn, tap a player under Who do you ask? Watch the bar: you have 25 seconds to make each ask.

    Your cards are at the bottom, each with its family, currency, language and faith.

    Game screen: Your turn, three players to ask, and your six country cards.
  3. Ask for a country or a value

    • Ask for a country that’s missing from a family you already hold.
    • Ask for a value: a currency, language or faith you already hold. The ones you hold are highlighted in green.

    Asking for a value you don’t hold ends your turn.

    Ask Kofi for a value: currency, language or faith, with the faiths you hold highlighted.
  4. Answer to win the card

    If they have it, you get a question about that country: four options, 25 seconds, no looking it up.

    Questions cover flags, capitals and cities, and history and culture, at your level.

    Answer to win the card: Which part of the world is Brazil in? Four options.
  5. Right or wrong

    • Right: the card is yours and you ask again with a fresh clock.
    • Wrong: they keep the card and your turn ends. The right answer glows green, so you learn it for next time.

    They don’t have it? In Classic you draw a card; if it’s exactly what you asked for, ask again. In the race there’s no draw, so every card is won by answering.

    After answering: a wrong pick is marked and the right answer, South America, is highlighted.
  6. Lay down quartets and win

    When you hold four that match, tap Lay down four that match during your turn. Laid quartets are locked: nobody can ask for them.

    • Classic: lay down one family quartet and one attribute quartet to win.
    • 15-minute race: most cards, in hand and laid down, when the clock hits zero.

    Each card counts in one quartet only, and an attribute quartet must share one value in a single category.

    A family quartet: South America

Between games

Keep collecting the world

Daily challenge: five questions about today's mystery country.

Daily challenge

Five questions about one mystery country each day. Get four right to collect it, and keep your streak going.

Your atlas: countries collected, grouped by continent.

Your atlas

Every country you win by answering is kept for good, for each player. There are 194 to collect: the 193 UN members plus Vatican City.

Your family

Set up your family once

Give your family a name, add the people who play, and join every family phone. Each person’s atlas is then the same on all of them.

  1. Create the family

    On the home screen tap Your family, then Create a family:

    • a family name, like The Carter Family
    • a 4-digit parent PIN, typed twice
    • the people who play, each with a level from 1 to 5
    Create a family: family name, parent PIN, and the people who play with their levels.
  2. Share the family code

    Open Add another phone to see your 8-letter family code. Tap Share to send it, or read it out.

    Add another phone: the family code, a Share button and three steps to join.
  3. Join on every phone

    On each other phone tap Your family, then Join with a code. Type the code and a name for the phone, like “Mum’s phone”.

    Join your family: family code and a name for this phone.
  4. Choose who plays on it

    Pick the person who uses this phone. Their atlas is the one on the home screen, and solo games and the daily challenge add to it.

    Who plays on this phone? Dad, Mum or Sam, with Mum chosen.
  5. Play a family game

    Tap Play, then Family, and choose Who’s playing? from your family. Names and levels are filled in; you can change a level for one game.

    Before each turn the phone tells you who to pass it to, and cards stay hidden until that person taps.

    Pass the phone to Dad: level 4, a 25-second clock, tonight’s stake and the I’m Dad button.
  6. Manage it in Settings

    Settings starts with your family: people, family name, family phones, the parent PIN, family questions and stakes. Language and look are there too.

    Renaming the family, removing a person or removing a phone needs the parent PIN.

    Settings: the family at the top, then people, add another phone, parent PIN, family questions and family stakes.

Levels and family play

Fair for kids and grown-ups

Each player picks their own level, so a child and a parent can play the same game.

  1. 1Explorer
  2. 2Traveller
  3. 3Navigator
  4. 4Cartographer
  5. 5Atlas master

At the easy levels your cards show their currency, language and faith, and the values you hold are highlighted when you ask.

Family play: 2–6 people pass one phone, each at their own level. Cards hide while the phone is passed, and computer players fill empty seats up to four. With your family set up, everyone’s atlas is shared between your family phones.

Family stakes: before the game, put a real chore or treat on it. Owed chores go on the stakes list, and a parent confirms them with a PIN.

Ready for your first turn?

Deal a hand, ask a question, claim your first country.

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